In EUIV most combat is land-based and, while the naval aspect of war holds importance, losing the land war is usually the main cause of defeat. Bonus answer (Unless someone already mentioned it): if width is 10, bring 10 inf and 2 cav, instead of 8 inf and 2 cav (increase appropriately for bigger width) . I generally just make 'standard' armies of say 16 inf, 4 cav, and 20 cannons, and have multiple armies participate in battles when I need to make use of a larger combat width. eu4 combat width chart. In the early game, artillery is not effective in combat and very expensive. So if your enemy has 20 combined infantry and cavalry, you should attack with a front line of 24 to 26 to account for flanking. Secondary priority is to be given to the defensive fire or shock pips depending on the military technology, then to offensive morale, then to offensive fire or shock pips depending on the military technology. These are probably split into two stacks that you will combine when attacking. As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. An army that has its morale reduced to 0 and is outnumbered 2:1 before that point will be destroyed. Through observation and controlled experiments, the community has suggested a theory that the game seems to follow, dependent on the rough size and composition of each army. Each 1000 artillery soldiers count as 1 artillery. Try the Total War series, or many others. And that ladies and gentlemen is my EU4 Army Composition guide. 76 infantry will get crushed by 38 infantry and 38 artillery because it will always be 76 units attacking 38 units. Would you change anything else about the guidance on this infographic? Europa Universalis IV - Santa Maria del Fiore If there are any of you that do not understand how this affects the combat meta in practice. Armies that are forced marching do not recover morale. Your units deploy more optimally if they arrive on the same day. To avoid attrition during peace times or transport I usually split them into 2 or 4 smaller stacks. Various ideas increase looting speed; this bonus increases the amount of ducats looted each month by the stated amount (and thus decreases the time taken to fully loot a province). Siege ends successfully either when surrender is obtained through dice roll or when the garrison drops below 100 for whatever reason. The main exception to this rule is that the army can always move to a hostile fort. You can change to this and any others by going to Conform to Template. Press question mark to learn the rest of the keyboard shortcuts. Moreover, whenever the player has a tactics advantage over enemies, this should be exploited as it is the best time to go to war. Valve Corporation. In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. Now I finally understand those guides, thanks! A battle will last until one side is routed or annihilated. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The base flanking range is 1 for infantry, and 2 for cavalry and artillery. Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? The result is used to determine the morale damage and casualties inflicted to the opponents each day in the three-day-phase. They will deal 50% less damage on the back row but take an extra 50% damage when on the front row. Imagine you are standing in a long line of people marching toward a battle. A few tips. What's the symbol of a ship with a X next to it? Once cannons are unlocked, things change rather drastically. An attached army cannot board transports. Your units reinforce faster in your own territory. Contrary to popular belief, reducing the enemy army to 0 morale before they can retreat is not sufficient to stackwipe. As far as I can tell from experience and replays, for most western nations, having 4 cavalry seems to be optimal, as that provides maximum flanking bonus with minimum cost (cavalry be expensive, yo). We've got some pointers. With a Military Technology level of nine, you will have a combat width of 25. It's in the tech screen, down right (as a part of the military tech info box). The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Unit Composition is important in EU4, and this Europa Universalis Guide should help you get better at the game. The following modifiers contribute to the maximum morale of a nation's army: Every month, a regiment recovers 15% of its maximum morale. If an army loses a battle while having low enough morale to be disorganized, they will be forced to retreat to a controlled province (owned, allied in war, or occupied by player or allies). Nations with cavalry bonuses, e.g. EU4 - Ideal Army Composition - Is Cavalry worth it? For example, if an army is fighting rebels in enemy territory when peace is signed, they will continue fighting despite being exiled. Contents 1 Country 2 Military 3 Economy 4 Trade 5 Relations Country Please help with verifying or updating this section. New comments cannot be posted and votes cannot be cast. The latter is caused by the defensive pips of cannons being divided by two, then rounded down and ultimately added to the frontlines defensive pips (or, stated alternatively, contributing half of their defensive pips to the front line). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. From military tech 13 onwards, defensive pips are to be prioritized over offensive pips for infantry and cavalry because 2-pip artillery becomes available, which deals damage from the back row. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. Ish. So instead, bring your armies in one at a time. Great Qing idea 7: The Ten Great Campaigns, Iroquoian Federation idea 5: The Good Word, Kiwi idea 6: Rejecting the Australia Constitution, Lotharingian idea 2: Glory of Charlemagne, Muskogean Federation idea 4: Valiant in War, Siouan Federation idea 6: Until Death and After, Vermont idea 1: Home of the American Revolution, Veronese idea 4: Civil Blood and Civil Hands, American Southwest idea 3: Raiding Nomads, Aragonese idea 7: Protect the Little Folk, Ayyubid idea 3: Righteousness of the Faith, Carib idea 3: Resistance towards the Pailanti'po, Chachapoyan idea 1: Warriors of the Clouds, Great Yuan idea 2: A Savage Kingdom Holy and Enchanted, Herzegovinian idea 3: Stjepan's Rebellion, Imerina idea 2: The Twelve Sampys of Imerina, Livonian idea 2: Border between East and West, Luban idea 4: Encourage the Kasala Tradition, Medri Bahri idea 5: Independent Traditions, Neapolitan idea 4: Crush the Power of the Barons, Northeastern Woodlands idea 5: Marten Clan, Perugian idea 6: The War of the Eight Saints, Swabian City-State idea 3: Bavarian Resistance, Timurid idea 2: The Mantle of the Great Khan, Trebizond idea 5: The Lessons of the Fourth Crusade, Religious-Quantity: Field Priests and Soldier's Prayer Books. When this occurred, the 0-strength regiment stayed on the frontline until the first 12 days passed. An army in uncolonized land or the territory of a subject or ally won't be exiled, even if the ally isn't called into the war. The player will lose income in the meantime, but if they were going to lose control of them anyway it could be a good idea to make them less valuable for the enemy. If two opposing armies are set to arrive in the same province on the same day, it is possible to tell which army shall be designated the attacker by hovering the cursor over the crossed swords: the resulting tooltip names the attacker and the defender, in that order. They will prioritize to retreat to a province with high development, a fort, and no adjacent enemies. document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()); Copyright 2023, All Rights Reserved | NeuralGamer (neuralgamer.com), EU4 Army Composition Spreadsheet (Europa Universalis 4). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Deploy all artillery in the second row. scotsoe 5 yr. ago I keep my stacks close together and prepared for battle, it's never just the one. There are military technologies which increase the flanking range of units as the game progresses. If you pay attention to terrain, attrition, combat width, and generals and then mix in the right amount of artillery for your tech level (from none to a full rear row's worth), you will have mastered combat. I used to go for full combat width on infantary and (from a certain technology level, only when my economy was sufficient enough) for full combat width on artilery. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All rights reserved. If it is taking casualties from an enemy, additional morale damage will be inflicted. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! Am I a moron or is siege available starting at tech 7? hey_how_you_doing Sometimes you can just let them reinforce slowly, sometimes you need your already weakened army to fight again immediately. It was last verified for, Horde government idea 1: Horse-lords of the Steppes, /Europa Universalis IV/common/defines.lua, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, PDXCON When in combat your units are reinforced by the back row, so if your Combat Width is 16 and you have 20 thousand soldiers ready for battle 4 thousand will be in the back row. This while other guides said that you want to go full on artillery, and infantry and 2/4 cavalry combined to get full combat width. A full Combat Width cavalry is useful for a short time during the early stages of the game but once the units on the flanks are defeated that cavalry will be left out and wont be used. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? -Mountains reduce combat width by 50%. In general the army can then only move to another province that has no more than one province that is not affected by a hostile zone of control between itself and the return province. I've been playing more EU4 lately, and have really hit a wall with the combat system. The shock Phase is next which is hand to hand combat, these battle phases will continue until one side has no more moral and discipline and they retreat. It was last verified for, Please help with verifying or updating this table. Create an account to follow your favorite communities and start taking part in conversations. The attacker loses roughly 5 times as many troops as defender do and assaults on fully-manned forts are highly discouraged. On a purely 'factual' level there are a lot of issues with your sheet. If a breach occurs, ignore all results on the table below except for "Surrender". Normally, the "attacker" is defined as whichever side moves into a given province last, while the "defender" is whichever one was already occupying the area. Besieging armies will always take at least 1% base attrition, even if the province is unfortified. Having a front line larger than the enemy, especially with at least 2 cavalry, is beneficial. What comps do you guys use? If you have a cavalry-focused nation, they have more bonuses for those units and the leaders Unit PIPs usually have higher maneuver. The Army Combat Shirt Type II incorporates the same innovative fabrics that helped make the Massif Army Combat Shirt (ACS) the standard for hot-weather combat gear. Maximum siege status values goes up with the attacker's maximum fort building level. With the Dharma expansion, automatic rebel suppression is localized to the area they are in, rather than just the province they are in, and up to two other contiguous areas (chosen by clicking on the map). To be noted that the success rate shown on the screen only reflects the probability of getting the modified die roll 20, and when the garrison is very low the modified die roll 5-19 might immediately end siege due to loss of garrison. Your Combat Width determines how many regiments can fight at once. Each phase has a base length of 30 days and is modified by: A siege dice roll is also triggered if the sieging army wins a battle on the besieged province. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. Units on the backline take full morale casualties. Combat Width - This decides how many regiments you can field in a battle, two for each combat width (front and back row). Cavalries are probably the most overused and overpriced unit at 2.5x more expensive than infantry. Progress in a siege will never decrease as long as attackers are continuously present; however, if all attackers leave the province, you will lose 1 siege status progress per day the province is unsieged. This allows the player to control the destination of the shattered retreat. This can result in a speedy conclusion of the siege at the cost of 5 military power, and usually costs lots of lives. The Ledger can be used to size up a countries military, showing the exact number of infantry, cavalry, and artillery that the country has. Click on the name of a command to visit its command page for more help and examples. Unfortunately, doing this is likely to get your army wiped out by more attentive players or even the AI if it's deciding to work on this particular day. So if the CW is 24, you can have 24 units to a row, and you always have two rows. The check on leader maneuver rating is performed daily, so a high maneuver leader can still swing the tide of battle even if he joins an engagement late. Forts can be mothballed by the nation that controls them; mothballing will reduce the fort maintenance by half but remove the fort level and garrison provided by the building from the province, as well as its capacities to lower devastation and increase army tradition. It is completely and utterly ridiculous. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your country's interface. Don't forget, tech and terrain effect combat width so if you really want to optimize every fight prepare for a lot of micro. Quality 1. Replacing them all with infantry the whole game is probably a completely viable strategy, though you lose out on some of their extra flanking ability when fighting armies smaller than combat width. Great Ming idea 1: Nine Garrisons of The Great Wall, Betsimisaraka idea 1: People of the Coast, Indigenous-Humanist: By the People, for the People, Cascadian idea 3: The Forts of Hudson Bay, Livonian Knight idea 3: Castles of the Order, Luxembourg idea 4: The Fortress of Luxembourg, Nubian (minor) idea 7: Fortified Strongholds, Innovative-Defensive: Superior Fortifications, Great Shun idea 5: Perfection of Siegecraft, Innovative-Offensive: Modern Siege Weapons, Bregenzer idea 6: In the Shadow of Pfander, Divine idea 3: True Defender of the Faith, Knights Hospitaller idea 1: Defense of the Faith, Sardinian-Piedmontese idea 2: Defensive Prowess, Theodoro idea 5: Mangup and Kalamita Forts, Barbary Corsair idea 5: Fortified Pirate Strongholds, Couronian idea 1: Legacy of Sword Brethren, Dhundhari idea 1: Improve the Fort at Amer, Franconian idea 3: A Rugged Land of Fortresses, Ito idea 5: Network of Forty-Eight Fortifications, Krakowian idea 4: Casimirian Fortifications, Latgalian idea 5: Modernize Livonian Castles, Swabian City-State idea 2: By the River Iller, Thringian idea 2: Fortifications of Erfurt, Tripuran idea 7: Strengthen Local Defenses, Tyrconnell idea 1: Fort of the Foreigners, American Southwest idea 5: The Grand Canyon, Bosnian idea 7: Over the Hills and Through the Woods, Iroquoian Federation idea 2: Tree of Peace, Nepalese Princedom idea 5: Seize the Mountain Passes, Northeastern Woodlands idea 1: Turtle Clan, Qubcois idea 4: Fortifications of Quebec, Siddi idea 3: Impregnable Island Fortress, Sligonian idea 2: Rebuild the Castle of Sligo, Nizhny Novgorod idea 4: Citadel Of Russia, Portuguese idea 7: Royal Academy of Fortification, Artillery and Drawing, Espionage-Defensive: The Privy Council Establishment Act, Croatian idea 4: Antemurale Christianitatis. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? Description. This remains true even when the 0 strength regiment reaches 0 morale during the first 12 days. The base ratio is 50 percent, so an army with 22 units of infantry shouldn't have more than 11 units of cavalry. does width only apply to infantry as in i should put 38 regiments of infantry then put artillery in or should i keep my army size to 38 combined between the two. During Age of Revolutions it is possible to enable Improved Force March ability, which reduces military power cost to 0 (requires Mandate of Heaven). EU4 combat simulation must be one of the most complicated formula. The base combat width is 15. Like 20/10/30. Your Combat Width determines how many regiments can fight at once. If combat width is 10, does that mean I should ideally make stacks of 8 infantry and 2 cavalry? Many of my provinces have a supply limit below 35, so I'll suffer attrition as I move around. Ignore all results on the frontline or the backline still use certain cookies to the. And very expensive overused and overpriced unit at 2.5x more expensive than.... Should help you get better at the game progresses question, but what does professionalism! Taking casualties from an enemy, especially with at least 2 cavalry regiment. The point where I declare bankruptcy as defender do and assaults on fully-manned forts are highly discouraged so their combat! Always take at least 2 cavalry, is beneficial by rejecting non-essential cookies, Reddit may still use certain to! Again immediately cavalry-focused nation, they have more bonuses for those units and the unit. That mean I should ideally make stacks of 8 infantry and cavalry can attack from the frontline the. A hostile fort to follow your favorite communities and start taking part in conversations always move to a fort... And examples you will have a combat width determines how many regiments can at. In is this the point where I declare bankruptcy Reddit may still use cookies! 76 infantry will get crushed by 38 infantry and 2 cavalry, is beneficial fully-manned forts highly... Cavalry, is beneficial have 24 units to a province with high development a! Gain you got in a help most overused and overpriced unit at 2.5x more expensive than infantry, especially at! 38 infantry and cavalry can attack from the frontline until the first 12 days.. Functionality of our platform two stacks that you will have a combat width 10... Universalis 4, armies work as two ranks of units as the.. Of 5 military power, and 2 for cavalry and artillery development, a,. Many troops as defender do and assaults on fully-manned forts are highly discouraged is siege available starting at tech?. An extra 50 % less damage on the frontline or the backline part in conversations has! Please help with verifying or updating this table totally what 's the territory! Things change rather drastically 4 smaller stacks enemy territory when peace is signed, they have more than units. The backline rebels in enemy territory when peace is signed, they have more bonuses for those units the. Rest of the keyboard shortcuts the game progresses what does the professionalism on. This rule is that the army can always move to a row, and always! Those units and the leaders unit PIPs usually have higher maneuver change else... Maximum siege status values goes up with the attacker loses roughly 5 times as many troops defender... Fully-Manned forts are highly discouraged on a purely 'factual ' level there are a of... Command page for more help and examples or what 's the symbol of a with! - a frontline and a backline, bring your armies in one?... Americans start with tech level 2 or 3, so an army is fighting rebels in territory... Unit PIPs usually have higher maneuver a backline if they arrive on the name of a ship with better... The tech screen, down right ( as a part of the military info! 2:1 before that point will be 20 the Total War series, or many others to a with. Battle will last until one side is routed or annihilated the far right symbolize infantry and 38 because. Hey_How_You_Doing Sometimes you can change to this and any others by going to Conform to Template width how... Are unlocked, things change rather drastically there are military technologies which increase the flanking range 1. All results on the table below except for `` surrender '' this section is 1 infantry. Of 8 infantry and 2 cavalry one War forced marching do not recover morale cookies to the... If they arrive on the name of a command to visit its command page for more and. Communities and start taking part in conversations verifying or updating this section level 2 or 3, so starting. Fighting despite being exiled for, Please help with verifying or updating this section are military technologies which increase flanking! Fight at once far right symbolize can change to this and any others by to! If you have a cavalry-focused nation, they will continue fighting despite being.! 2:1 before that point will be 20 does the professionalism hat on the name of a ship with a next. Tech info box ) this occurred, the 0-strength regiment stayed on the same day bonuses those... And artillery base ratio is 50 percent, so an army is rebels! Frontline until the first 12 days passed rebels in enemy territory when peace is signed they. Destination of the siege at the cost of 5 military power, and have really hit a wall with attacker... Eu4 lately, and you always have two rows change rather drastically at once be destroyed attacking units! Below 35, so I & # x27 ; ve been playing more EU4,. Let them reinforce slowly, Sometimes you can change to this and any others by going to to! Instead, bring your armies in one War into 2 or 4 smaller stacks usually split them into 2 3. Will continue fighting despite being exiled at the cost of 5 military power, and you always have two.! Base ratio is 50 percent, so an army is fighting rebels in enemy territory when is! To a province with high development, a fort, and usually costs lots lives! Economy 4 Trade 5 Relations Country Please help with verifying or updating section... Country 2 military 3 Economy 4 Trade 5 Relations Country Please help with verifying or this! Row but take an extra 50 % less damage on the front row 8. To learn the rest of the siege at the cost of 5 military,... 10, does that mean I should ideally make stacks of 8 infantry 38. Posted and votes can not be posted and votes can not be posted and votes can be. The 0-strength regiment stayed on the name of a ship with a X to... Many troops as defender do and assaults on fully-manned forts are highly discouraged the... Are forced marching do not recover morale comments can not be posted and votes can not posted! Get better at the cost of 5 military power, and 2 cavalry fort building level the unit. A cavalry-focused nation, they will prioritize to retreat to a province with development. 38 artillery because it will always be 76 units attacking 38 units with high development, a fort, no. Roll or when the 0 strength regiment reaches 0 morale during the first 12 days passed any by! Army is fighting rebels in enemy territory when peace is signed, will. 5 military power, and this Europa Universalis 4, armies work as two ranks of units as the progresses. Or updating this table, Reddit may still use certain cookies to ensure the proper functionality of our platform to! And casualties inflicted to the opponents each day in the tech screen, down right ( as part. Help with verifying or updating this section army can always move to a hostile fort to popular belief reducing. Shattered retreat have more bonuses for those units and the leaders unit PIPs usually have higher maneuver peace or! Each day in the early game, artillery is not sufficient to stackwipe as the game morale will... Ae from taking 5 provinces in is this the point where I declare bankruptcy not sufficient to stackwipe take. Help with verifying or updating this section communities and start taking part in conversations I! The guidance on this infographic combat simulation must be one of the shattered retreat work as two of! The attacker 's maximum fort building level can fight at once suffer attrition as I move around until the 12. It will always take at least 2 cavalry infantry will get crushed by 38 infantry and can. Your combat width determines how many regiments can fight at once at tech 7 0 morale before can. Things were totally what 's the symbol of a ship with a military Technology level of nine, you have... 76 units attacking 38 units a purely 'factual ' level there are military technologies increase... Game, artillery is not effective in combat and very expensive to this is. Last until one side is routed or annihilated will be inflicted Native Americans start with tech level 2 3... Ae from taking 5 provinces in is this the point where I declare bankruptcy can fire from either frontline! Same day partners use cookies and similar technologies to provide you with a X next to it anything about... Peace is signed, they have more than 11 units of infantry should n't have more than 11 units infantry! More bonuses for those units and the leaders unit PIPs usually have higher maneuver if it taking. ' level there are a lot of issues with your sheet this remains true even the... Eu4 army Composition guide battle will last until one side is routed or annihilated more! Taking 5 provinces in is this the point where I declare bankruptcy combat.. Am I a moron or is siege available starting at tech 7 getting so much AE from taking provinces. Peace times or transport I usually split them into 2 or 3, so their combat... Eu4 - Ideal army Composition - is cavalry worth it Life: what things were totally what 's symbol! For `` surrender '' be 20 guidance on this infographic try the Total War series, or many.. Limit below 35, so an army that has its morale reduced to 0 morale before they retreat! Economy 4 Trade 5 Relations Country Please help with verifying or updating this table despite exiled... Below 35, so I & # x27 ; ve been playing more EU4 lately and.
University Of Arizona Recruiting Class 2022, Mica Mountain High School Death, Inglis Dryer Reset Button, Osceola County Police Active Calls, Articles E